Creative and multifaceted 3D Artist with more than 10 years of experience in multimedia industry and 3 years in game industry. Adept in digital 3D modeling, 3D sculpting, lighting, texturing and rendering. I am an environment artist with the ability to adapt to new workflows and work culture.
Real-time Visualization Manager/ Senior Unreal Artist My core responsibilities are as follows;
Develop a production pipeline in Unreal Engine 5 for high end luxury tourism projects in Kingdom of Saudi Arabia
Establish and streamline a production pipeline integrating with filming, marketing, commercial and architecture department at Red Sea Global.
Introduce latest real time Unreal Engine technology to RSG production projects.
Introducing cutting edge Photogrammetry production assets for environments of luxury tourism projects.
Unreal Engine 3d renderings, animations, VR/AR and virtual production.
As Visualization Manager, I am responsible for hunting talent and hiring resources. Moreover build a CGI team, train the young resources and deliver the best possible outcome for the production department at Red Sea Global.
Skills: Unreal Engine · Autodesk 3ds Max · virtual production · Art Direction · Adobe After Effects · Virtual Reality (VR) · Photogrammetry
3D scan assets development, 3D modeling, sculpting and digital painting to process scanned assets based on a photogrammetry production pipeline to the industry high end standards.
Job responsibility is to develop high quality 3D game environment. Use concept art and style to create game props and assets to make realistic cricket VR game environment. Work with other disciplines to establish technical production pipeline for optimization in VR game platform. Liaise with programming head to troubleshoot and ensure that all the assets created by the art team conform to the game VR programming standards.
Job responsibilities were industrial/mechanical design visualization, product renderings, video content development, motion graphics and animation projects. It also encompassed project management, analysis, problem solving, conducting client meetings, storyboard development, planning and execution.
Clients: ZedSolar, Putzmeister GmbH, Zoeller- Kipper GmbH, Altek GmbH, Venjakob Maschinebau GmbH and AKG group GmbH.
My responsibilities were modeling, texturing, lighting, animation,Vray, network rendering, special effects and post production. I worked on commercial architecture projects for clients such as NLC, Nespak, UCH power plant, CNW and Habib Rafique.
Responsible for architectural visualizations-development of exterior/ interior 3D modeling, texturing and lighting with postproduction for large-scale architectural compositions and presentations.
Responsible for project management, execution and development of high end 3D visualization, animation and product presentation.