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Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design, I got inspired by Assassin's Creed Syndicate and Art Direction of Bertrand "Kali" Bergougnoux. I Started developing Original Concept of Unseen Alley Game Environment. All Assets were done from scratch in 3ds Max and Zbrush, Textures were done in Substance Painter and Photoshop. I hope my fellow Artists likes it, and share their valuable feedback.

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment Design

Unseen Alley - Game Environment  Lighting

Unseen Alley - Game Environment Lighting

Unseen Alley - Game Environment Assets

Unseen Alley - Game Environment Assets

Unseen Alley - Game Environment Color

Unseen Alley - Game Environment Color